![]() ![]() I’m pretty sold on my fire/arcane/poison immunity, but I might swap poison out for cold if I get frozen in place a lot. That said, I’m absolutely going to play the heck out of my three-immunity build the second I get a chance. If it turns out to break the game or completely invalidate whole builds, it’s probably best left to the Season theme. Testing these ideas out in Season play the way they did the Season of Nightmares is a good idea - if it’s something that provides a fun gameplay alternative, it can always be introduced to the non-Seasonal play via another means. They need to not just break the heck out of it before its successor is finally here. ![]() On the one hand, it sounds insanely fun, but is it something that would completely invalidate a whole host of gameplay options, and have unexpected consequences for the design of content going forward? After the excitement of Diablo 4‘s announcement, I think we keep forgetting that Diablo 3 will be a current game for at least the next two years. And that’s just one possibility, and probably not even close to the one that’s going to utterly break the game that someone somewhere has already thought of and is just waiting to put into practice. Imagine being utterly immune to poison, arcane, and fire damage? You will walk through Greater Rifts with that combo. There will be builds in Season 20 that will utterly trivialize content - the aforementioned stacking immunity amulets idea comes to mind. The more open you make that system, the harder they will find ways to break it. ![]() You give human beings a closed system, they will find ways to break it. When Nevalistis says There will probably be more than one ridiculous combo, some of which we probably won’t even see until during the Season people are endlessly creative, and there’s a lot more of you than there are of us she is speaking to a core truth of every game I’ve ever played. ![]() I’m struck by the tacit admission of this post, that there will never be a game studio capable of anticipating every possible consequence of a design change. Comment from discussion Nevalistis’s comment from discussion "I really hope removing the item class restrictions on kanai’s cube becomes a permanent thing.". ![]()
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